Sunday, 16 January 2011
This Short Film Deserves Some Screen Time \{'_'}/
(I thought I'd add the credits, like a real movie :)
DIRECTED BY
VALERE AMIRAULT
JEAN DELAUNAY
SARAH LAUFER
BENJAMIN MATTERN
VOICE TALENT DAVID HENRY GERSON
davidhenrygerson.com
SOUND DESIGN BY NIKOLA CHAPELLE
AND ALEXANDRE HASLE
SOUND MIX BY NATHAN SENOT, AGM PROD.
agm-prod.com
ORIGINAL SCORE BY GREGORY SMITH
kickmusic.net
ORIGINAL 8-BIT MUSIC BY YANN VAN DER CRUYSSEN
nurykabe.com
CREDITS MUSIC IS "MAGICAL 8-BIT TOUR" by YMCK
ymck.net
VOICES RECORDING BY SPACEMAN SOUND
spaceman-sound.com
3D DESTRUCTION MADE WITH THE HELP OF FRACTURE
fracture-fx.com
AND A VERY SPECIAL THANKS TO :
Supinfocom Promo 2010, Abel Kohen, Thomas "Krishma" Eid, Matthieu "Bernie" Bernadat, Antoine Delacharlery, Bastien "Blast" Martin, Joan Baz, Chryssanthi Skalioti, Martin Amirault, Damien Ancinelle, Robert Bennett, Dominique Lolhé, Kevin Cordier-Royer, Tucker F. Kapp, Kevin Mannens, Ed Caspersen, Craig Davis, Maxime Hoguet, YMCK & Usagi-Chang Records, Carrefour, David Herbruck, Yann Legay & AGM Productions, Spor & Komor (0327KDG), and of course, our families and friends for their support.
Saturday, 15 January 2011
Remedy = Remove Curse / Where do we Game from here?
Soundtrack for this Blog:-
New Model Army - Vengence
Magazine - The Light Pours Out of Me
Bad Brains - I And I Survive
Alkaline Trio - Mercy Me
Big Business - Technically Electrified
The Birthday Massacre - Video Kid
PVT - Crimson Swan
DEVO - Watch Us Work It
Eric B. & Rakim - Follow The Leader
Trent Reznor & Atticus Ross - In Motion
Tubeway Army - Me! I Disconnect From You
The Depreciation Guild - November
Part Chimp - Crash The High Octave
School Of Seven Bells - Bye Bye Bye
Daft Punk - Recognizer
Clinic - You Can't Hurt You Anymore
Queens Of The Stone Age - Mexicola
Deftones - CMD/CTRL
Mochipet - Full Frontal Face Melt
Cougars - There's No "High" In Team
Pop Will Eat Itself - There Is No Love Between Us Anymore
The Eighties Matchbox B-Line Disaster - Monsieur Cutts
Virgin Prunes - Baby Turns Blue
The Faint - The Geeks Were Right
Sisters Of Mercy - This Corrosion
Forgive me for being a bit vague in the following paragraphs, it is intentional, I don't want to burn my bridges just yet ;D
These are concerns formed from what I have been currently reading.
If I discover any more revelations, I will include them, whether they counter my previous thoughts or reinforce them.
As I understand it, the main problems arising today, regarding video game production, is that the Marketing tactics executed by the reigning giants of the industry, will increase the cost of development.
Smaller Developers will have to focus more on shorter IP's with long term playability, with additional content added over time using online features (DLC).
It could be compared to a noteworthy Art house, Indie film alongside a Major Movie studio's Summer blockbuster.
There is an audience for both and all those involved in their production, should enjoy their time in the spotlight and reap the rewards.
| Twisted Pixel are an Independent Developer |
Unfortunately each console manufacturer tries to increase the complexity of programming onto their machine, to encourage developers to stick to an exclusive single platform release.
The problem that Developers face is that they intend to produce multiple platform releases to recoup their lost expenditure incurred during development.
In this current economic climate it is the only way for them to stay in business.
A moderate hit is a massive loss for them.
Blockbuster or just bust!
Another factor that can either help or hinder is outsourcing. It can help towards meeting a deadline for a smaller team but requires more managing and scheduling.
A potential risk that Developers must face now and factor into their companies best interests.
The business model that Publishers favour is to rely on games based on previous industry successes. In some cases, smaller companies are swallowed by Publishers, just to get the revenue to finish an ambitious game, whilst bigger companies express interest, mainly, in Licensed Properties, Franchises and Sequels, which are a mixed bag.
Some are surprisingly impressive (Batman: Arkham Asylum) where as others are just dreadful (Iron Man, Iron Man 2) and have little innovation and minimal replay value. The main draw back being how broad an audience these titles have to be aimed at.
Ranging from young Children to middle-aged Adults. This usually has a detrimental effect on the complexity of the IP's control system, story content and game length.
Not all Franchise IP's are awful, but they are a very 'safe' choice. Some are 'carbon copies' of previous games, that had been a success in their time, re-branded and re-jigged but essentially a victim of 'Pong Cloning'.
It is another example of a lack of foresight from big companies towards their own industry's achievements. They have come such a long way and still can not learn from the mistakes of the past. There is a real danger of the Market, once again, becoming saturated with the same game with a slightly different face, "sequel-itis" as it was called on this webpage:
http://www.businessweek.com/innovate/content/jun2008/id20080616_308043_page_3.htm
This should be a time of innovation.
The three main consoles have earned their stakes. Microsoft's success is a reflection of Sony's and Nintendo never seems lost for ideas or an audience for that matter.
Their focus should be striving to accomplish how to improve and maintain the quality of what they have achieved.
They make new worlds to explore. Go with that.
Instead of reacting to 'sound and fury' marketing schemes , which briefly grab the customers attention, but generally 'signify nothing'. The 'Big Three' should be focusing on producing good quality IP's by aiding the developers and publishers in their process. Essentially protecting them
from these underhanded strategies. After all these consoles need games to validate their existence. Otherwise what are they? DVD players!
With the recent trend of hand-held gaming accelerated by Apple Devices, the market has been plagued by plagiarism and IP theft.
Capcom's Maxplosion is a mirror image of Twisted Pixel's Splosion Man:-
http://www.mobile-ent.biz/news/read/capcom-faces-iphone-clone-controversy-over-maxplosion-game
More news about bad practice:-
http://www.gamesindustry.biz/articles/2011-01-14-hand-circus-founder-questions-gameloft-stance
To some people, this visual realm is considered a new form of artistic expression.
Shouldn't there be a bit more respect for innovation? An appreciation for a team's vision.
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| FAR CRY 2 by Ubisoft Montreal |
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| ALAN WAKE by Remedy Entertainment |
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| HALO REACH by Bungie |
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| FINAL FANTASY XIII by Square-Enix |
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| HALO REACH by Bungie (again) |
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| SHADOW OF THE COLOSSUS by Team ICO |
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| ENSLAVED: OTTW by Ninja Theory |
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| ENSLAVED: OTTW by Ninja Theory (again) |
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| UNCHARTED 2 by Naughty Dog |
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| UNCHARTED 2 by Naughty Dog (Once more, with feeling :) |
This is a burgeoning frontier of entertainment that they have control of, they can make any realm a reality. Anything is possible.
Video games now out-gross the film industry and in some regard, offer more entertainment value and depth than current films, (Uncharted, Alan Wake) they have also expanded the market to include the whole household as a customer.
More importantly, there has been a complete lack of demand for any new consoles to be introduced. Aside from the race to release the newest inovation of a controller free interface (Kinect and Playstation Move) it is still a peripheral device for the current consoles.
As of right now, the customer seems satisfied, so keep them that way.
No ridiculous 'add-on's'. (Sega R.I.P.)
Reduce subscriptions costs for online accounts.
Provide reasonable support for Developers. Otherwise, NO GAMES!
Market goes Crash-Boom-Crash! (again)
Microsoft recently removed backwards compatibilty for old Xbox games with the latest system update. I can see Downloadable Content being thrust upon us very soon.
A lot of people are going to have to repurchase their gaming library, if they want to be able to enjoy those classic titles again!
Another pressing matter, that concerns us directly, is the real need for our government to support this industry, instead of turning it's nose up.
Canada and France are benefitting from a government aided Tax Break.
Before the coalition, there was a 20% Tax Break to be implemented in the UK.
Alas, within six weeks of the announcement, it was dropped.
Last year the games industry contributed 1 million pounds to the UK economy.
With more support, surely this figure will increase dramatically?
"A good decision is based on knowledge and not on numbers"
Plato
Tuesday, 14 December 2010
Personal Gaming History - The 2000's
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| Moon-Haven 2010 |
Myself and my brother, enjoyed the Playstation for many years, in fact I didn't buy a Playstation 2 when they were initially released in 2000.
Mainly due to the fact that you couldn't get your hands on one :)
We both had reservations about the '128-bit SEGA Dreamcast', released earlier in 1999 (09/09/09)
because of the deluge of confusing consoles they had excreted previously.
(I genuinely regret this decision, having acquired a second-hand Dreamcast around 2005, I discovered it's awesome power, I confess, all too late)
It was the first 'Sixth Generation' console to make 'online' gaming available via a built-in Modem using dedicated servers.
Though, I personally, never had the opportunity to use this feature :(
I recently was surprised to discover that the Operating System was co-developed with Microsoft!
I assumed that the Microsoft Brand on the front of the console had something to do with web browsing. But the Dreamcast, uses a real-time operating system, directly from the game disc.
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| D'oh! We were wrong! "I'm sorry SEGA" |
So, instead we were enticed by the newest Nintendo console - The 'GAMECUBE'
Nintendo had made the transition from Cartridge to DVD (the new format for video games) except they were miniDVD. (A total capacity of 1.5GB).
Which meant that, once again, developers had storage constraints and eventually jumped ship to SONY. (Supporting 8.5GB Dual-Layer DVD).
But for a brief time, we enjoyed this plucky little console.
'Star Wars: ROGUE SQUADRON II' was an accomplished venture into the Star Wars galaxy.
It was great to play through all the original Star Wars titles from the pilots perspective.

'RESIDENT EVIL' this game had a complete overall. Both game-play and graphics were greatly improved and the game was extended by a couple more nail-biting hours!
'RESIDENT EVIL 4'
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| An impressive man-fountain! |
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| 'EL GIGANTE' |
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| "Aim for the head, you dolt!" |
The button layout on the Gamecube is more natural, in my opinion, to the PS2 version.
And, I find it impressive that 'CAPCOM' managed to produce such splendid graphics on the Gamecube, despite its limitations.
Yes, I must confess that I bought ALL of the Resident Evil games released on the Gamecube.
I guess I just like shooting zombies \{ó,ó}/
'The Legend of Zelda: TWILIGHT PRINCESS' one of the last titles produced for the Gamecube.
And the first for the Nintendo 'Wii'.
A real visual treat. I prefer this incarnation of 'Link' to the many others that preceded him.
This game was a real adventure in terms of game-play and storyline.
Unfortunately, the choice of games became very limited, I had no choice but to buy a PS2!
May 26th 2004 to be exact :)
- The PS2 Time Bandits -
or
- Games I Spent/Wasted The Most Time Playing -
Shadow of The Colossus -
The game has such a rich and immersive setting. The horizon just went on forever!

The minimal, almost austere, beginnings really set up an incredible introduction of the colossi.
It is hard to put into words just how impressive and enjoyable a game this is.
Being able to scale and bring down such enormous foes, is so damn satisfying!
\{>u<}/
'Psi-Ops: The Mindgate Conspiracy'
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| 'Telekinesis' is one of the many abilities you posses in this amusing adventure. |
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| Man Fountain!!!! MK II |
Another game I played with my friend Matt.
We were constantly trying to see who could kill someone, in the most absurd and ridiculous manner.
Immolation, Possession or Telekinesis? The physics in this game extended the gameplay for hours of endless tomfoolery.
It also featured a level, where you were psychologically attacked by an antagonist, forcing you to face the sins of your past.
It was quite freaky.
Essentially it was like navigating a labyrinth, partially blinded, with random people jumping out in surprise.
This, again, was aided by my friends overreaction to any fright scenes. It was great!
Writing this, I actually feel like playing the game again :)
'X-MEN Legends, X-MEN Legends II'
Hello my name is Craig and I am a massive Marvel Comics fan-boy!
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| "Duh! I loves me Supa-Heroes" |

Yes, any marvel game, I bought or at least played, to see if it passed my scrupulous inspections.
Both 'X-MEN' games were an absolute joy to play!
It was 'Gauntlet', with Super-Powers! Who wouldn't enjoy this?
The characters could all be 'Upgraded', not just with accessories, their own Mutant abilities could be 'Maxed-Out' to give them an advantages in battle.
Each character could also unlock a selection of different costumes, representational of their evolution through the years, which in turn gave them additional abilities.
For fan-boys, there was a Trivia game located in each Base or HQ which, when answered correctly, awarded the player with enormous amounts of points to spend on your party.
The sequel was essentially the same game with a few tweaks here and there but, it was still a great game to play through.
This format was also used for 'MARVEL: ULTIMATE ALLIANCE', which is good, but not as fun as the X-MEN titles.
And for the record, I hate the Yellow and Blue Spandex costumes. They were instantly swapped out for each characters distinct, superior outfit.
Also, you got confused who you were looking at! They all looked the same :(
Around 2007, when I suffered a severe back injury at work and was subsequently house bound for nearly four months. "Woe is me!" \{~o~}/
I became best friends with amazon.co.uk, stocked up on PS2 games and waited for the healing to commence :D
To aid this, I finally got around to playing 'Final Fantasy XII', which I had purchased earlier in the year, but couldn't find the time to explore fully.
An epic game indeed!
To be honest I still haven't completed it!
I got better....and...well....had to go back to work.
I replayed it from the start earlier this year, with more skill, but got fed up grinding and grinding away for hours on end!
This game hangs around my neck like an albatross!
=================================================================
(I thought I'd interject that I have recently bought ODIN SPHERE for PS2. Originally released in 2007, it is a great side-scrolling 2D Hack 'n' Slash RPG. The art style creates such depth within the 2D world, truly amazing)
(If you can be bothered, I encourage you to watch the videos for Odin Sphere!)
=================================================================
Luckily it was over the Christmas period, so it didn't affect work too much.
But I was still limited in my movements and couldn't get about without causing myself a great deal of pain. :(
So, rest, rest, rest! And Xbox 360!
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| 'HALO 3 Special Edition Xbox 360' |
This was a joint Christmas present from my Parents and Brother, I think to cheer me up.
Although it may seem, reading my Blog, that I have spent tremendous amounts of money on Video Games and consoles, barring a few exceptions, I actually rarely bought a game when it was first released.
Preferring to wait until it was a reasonable price (what a tight-wad!)
So when I was first playing my Xbox 360, I wasn't too impressed with the graphics.
Realising this was probably due to my CRT Television, I decided to treat myself to an 32" LCD TV.
What a difference! I could actually read the text now!
If anyone has ever played DEAD SPACE on a CRT TV, you will know what I'm talking about.
You can not read any on-screen instructions. It is pointless.
'ASSASSIN'S CREED'
My favourite first Xbox 360 game.
I loved every minute of it! The cities felt alive.
So many (mostly annoying) NPC's!
A lot of people criticized this game, but if you master your skills and movements you can make your actions as fluid as water.
An essence of gameplay that took me back to TENCHU on the Playstation.
You had to measure every single movement in that game to achieve 'GRAND-MASTER'.
And ASSASSIN'S CREED followed this similar system (or creed, ha ha! See what I did.........................................tumbleweed drifts slowly by).
The horse riding aspect of the game was a joy too.
Nothing quite like running some poor bugger down at full speed.
Or engaging in combat on horse-back!
An interesting Steam-punk First-person Shooter 'with powers'.
I'm quite taken with the style of Steam-punk, so I grabbed a copy straight away.
The setting is great. Claustrophobic, dark and corrupted.
'HALO 3'
I'm somewhat of a 'HALO Heathen' as I have never played the first two games :s
Suffice to say, I blazed through this chapter of the HALO franchise without much thought.
(Except that I found it very cinematic and ambitious for an FPS)
I enjoyed it at the time, but had no idea what was going on regarding the story "Who the hell are the Flood?", "What happened to the other Spartans?"
It wasn't until all my house-mates got copies of the game that this really became THE household favourite.
We had a LAN set-up for the whole house!
It was so awesome!
Its mostly peoples reactions, that make this game great. :)
I can't even repeat some of the dialogue we had going on between us! It was coarse ;p
'X-rated'
When you all get to the same level of skill, it can be epic.
Earlier this year (2010) I got my hands on a Nintendo Wii (2nd hand refurbished) in the hope that myself and my brother could play 'Monster Hunter Tri' with our cousin in Canada.
Unfortunately, USA, EUROPE AND ASIA are all on separate servers.
An expensive mistake :'(
But, I've enjoyed my Wii so far! (Great sentence!)
It's been very nostalgic having a Nintendo console again.
I'd like to get some Mario titles just to see how the old plumber is getting on :D
As an additional bonus, all my Gamecube games are compatible with the new console \{*u*}/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First week of the course..........I finally bought a PS3!
It is a refurbished model. Absolutely perfect. It just couldn't be sold at it's original price.
Awesome news to me!
I haven't played anything seriously, yet!
It will be my treat when things are going right :D
At the moment it's used for mainly research, honest ;P
Downloadable Content
I thought now would be a good time to mention DLC.
Having missed out on the online features of the PS2, Gamecube and Dreamcast, I really cannot comment on their content or performance.
From what I've read, I haven't missed much. The only successful console to begin to dominate this new realm, was the Xbox. No surprise really, with Microsoft's history.
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| The first 4 downloadable Map Packs for Halo 2 |
SHADOW COMPLEX
This has been the most impressive example, to me, of the real potential for DLC games.
I had a blast playing through this game. It harks back to great titles like Castlevania and Metroid with its side-scrolling design, yet is masterfully rendered in 3D.

The game just kept giving more and more. The challenge of mastering the environment to subdue and dispatch your enemies, with the addition of upgrades for your weapons and armour, was so rewarding.
The first time you face off against the 'Spider-Tank' feels like you've been transported to a 'Ghost In The Shell' Manga.
Something I've been dreaming of since I first read them.
Shadow Complex also features the voice talents of Nolan North, who seems to represent the unwilling protagonist in a lot of recent releases, which was a nice touch :D
| Jason Fleming/Nolan North |
| Nathan Drake/Nolan North |
| Nolan North as Nolan North - The Voice of the Protagonist |
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